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Moh Business System — Multi-Store Arsenal Management
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Moh Business System — Multi-Store Arsenal Management

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Moh Business System — Multi-Store Arsenal Management

🏪 MOH Business System — Multi-Store Arsenal Management

Advanced Gang Business System | QBCore | by MohScripts

Take your server's economy to the next level with a fully featured multi-store arsenal management system built exclusively for QBCore. This script gives gang bosses and store owners complete control over ordering, stashing, pricing, and selling — all through a sleek, dynamic NUI with per-store theming.

Designed for competitive and roleplay servers alike, the system lets admins configure unlimited independent stores, each with its own job restriction, NPCs, items, and accent color — delivering a polished, immersive business experience for every player on your server.


⚔️ Core Features

🛒 MOH Business System

  • Multi-item ordering with quantity selection per item
  • Configurable item type limit per order (global or per-store)
  • Order cooldown system to control economy flow
  • Real-time total price calculation in the UI

📦 Mission-Based Supply System

  • Supplier NPC spawns at a random location on each order
  • Multiple pickup locations configurable per store
  • Automatic waypoint set to the supplier
  • Items delivered to the shared stash on mission completion

🔐 Password-Protected Stash

  • Each store has a shared item pool (all owners write to one stash)
  • Password required to access or manage the stash
  • Password reset system built into the UI
  • Transfer items in and out with a quantity selector

💰 Auto-Sell System

  • Activate a visible NPC so any player can browse and buy your stock
  • One auto-sell NPC per store, broadcast to all connected clients
  • Owner sets custom sell prices per item within admin-defined markup limits
  • Default markup applied automatically when no custom price is set
  • Revenue goes to owner cash or job management fund (configurable)

🏪 Unlimited Stores

  • Add as many independent stores as your server needs
  • Each store has its own job restriction, NPCs, items, and blip
  • Per-store UI accent color applied dynamically at open time
  • Stores are fully isolated — stash, prices, and auto-sell are separate per store

🔫 Weapon & Item Support

  • Supports any QBCore item — weapons, drugs, goods, or custom items
  • Item images resolved automatically from your installed inventory resource
  • Base prices configurable per item per store
  • Compatible with standard GTA weapon hash names

💎 Highlights

  • Optimized & lightweight performance — resource-name-based event routing with zero hardcoded strings
  • 🎨 Dynamic per-store UI theming — accent color, glow, and text all update instantly on store open
  • 🔧 Single-file configuration — everything in config.lua, plug & play setup
  • 🔄 Auto-detects your stack — supports qb-target / ox_target and qb-inventory / ox_inventory / ps-inventory / codem-inventory / origen_inventory
  • 🧠 Rename-safe architecture — rename the resource folder and all events, callbacks, and NUI URLs update automatically
  • 🗃️ oxmysql powered — fast async database with automatic cache on resource start

🚀 Why This Script?

This isn't just another weapon shop — it's a complete gang business management system that gives store owners a real economy loop: order from a supplier, stock a shared stash, set prices, and sell to the server. All controlled through a beautiful, fully interactive NUI that adapts its color to every store.

Perfect for:

  • Gang economy & gang war servers
  • Drug or weapon dealer roleplay
  • Job-based business ownership systems
  • Any QBCore server looking for a deep, configurable store framework

⚙️ Compatibility

  • Framework: QBCore
  • Target: qb-target, ox_target (auto-detected)
  • Inventory: qb-inventory, ox_inventory, ps-inventory, codem-inventory, origen_inventory (auto-detected)
  • Database: oxmysql
  • Lua: 5.4
TAGS: HOT, QBCore
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