🏪 MOH Business System — Multi-Store Arsenal Management
Advanced Gang Business System | QBCore | by MohScripts
Take your server's economy to the next level with a fully featured multi-store arsenal management system built exclusively for QBCore. This script gives gang bosses and store owners complete control over ordering, stashing, pricing, and selling — all through a sleek, dynamic NUI with per-store theming.
Designed for competitive and roleplay servers alike, the system lets admins configure unlimited independent stores, each with its own job restriction, NPCs, items, and accent color — delivering a polished, immersive business experience for every player on your server.
⚔️ Core Features
🛒 MOH Business System
- Multi-item ordering with quantity selection per item
- Configurable item type limit per order (global or per-store)
- Order cooldown system to control economy flow
- Real-time total price calculation in the UI
📦 Mission-Based Supply System
- Supplier NPC spawns at a random location on each order
- Multiple pickup locations configurable per store
- Automatic waypoint set to the supplier
- Items delivered to the shared stash on mission completion
🔐 Password-Protected Stash
- Each store has a shared item pool (all owners write to one stash)
- Password required to access or manage the stash
- Password reset system built into the UI
- Transfer items in and out with a quantity selector
💰 Auto-Sell System
- Activate a visible NPC so any player can browse and buy your stock
- One auto-sell NPC per store, broadcast to all connected clients
- Owner sets custom sell prices per item within admin-defined markup limits
- Default markup applied automatically when no custom price is set
- Revenue goes to owner cash or job management fund (configurable)
🏪 Unlimited Stores
- Add as many independent stores as your server needs
- Each store has its own job restriction, NPCs, items, and blip
- Per-store UI accent color applied dynamically at open time
- Stores are fully isolated — stash, prices, and auto-sell are separate per store
🔫 Weapon & Item Support
- Supports any QBCore item — weapons, drugs, goods, or custom items
- Item images resolved automatically from your installed inventory resource
- Base prices configurable per item per store
- Compatible with standard GTA weapon hash names
💎 Highlights
- ⚡ Optimized & lightweight performance — resource-name-based event routing with zero hardcoded strings
- 🎨 Dynamic per-store UI theming — accent color, glow, and text all update instantly on store open
- 🔧 Single-file configuration — everything in
config.lua, plug & play setup - 🔄 Auto-detects your stack — supports qb-target / ox_target and qb-inventory / ox_inventory / ps-inventory / codem-inventory / origen_inventory
- 🧠 Rename-safe architecture — rename the resource folder and all events, callbacks, and NUI URLs update automatically
- 🗃️ oxmysql powered — fast async database with automatic cache on resource start
🚀 Why This Script?
This isn't just another weapon shop — it's a complete gang business management system that gives store owners a real economy loop: order from a supplier, stock a shared stash, set prices, and sell to the server. All controlled through a beautiful, fully interactive NUI that adapts its color to every store.
Perfect for:
- Gang economy & gang war servers
- Drug or weapon dealer roleplay
- Job-based business ownership systems
- Any QBCore server looking for a deep, configurable store framework
⚙️ Compatibility
- Framework: QBCore
- Target: qb-target, ox_target (auto-detected)
- Inventory: qb-inventory, ox_inventory, ps-inventory, codem-inventory, origen_inventory (auto-detected)
- Database: oxmysql
- Lua: 5.4
TAGS: HOT, QBCore